![]() Somehow, everyone around you has just done the same, allowing you to play them again, but with a slight variation on their deck. Looking at the game in which this game is played, Champion’s Showdown, we have a similarly accomplished, but not quite perfect situation. You pick whether your character is male or female, and then run around the town of Nekome, thrashing your opponents at a game you’ve only just learned, picking up cash, cards and ‘deck codes’ (deck lists) as you grind their dreams into experience points.ĭespite your status as a child prodigy, with the locals continually commenting on your blazing hot win streak, there’s a pretty weird difficulty spike every time you win a tournament to increase your rank. However, the stuff that’s aimed at sexual gratification just holds the rest of the game back. This really is unfortunate, because the art is very high quality - some of it looks genuinely badass, especially when a legendary card is played and they burst onto the screen with a flashy cutscene. It’s utterly shameless and it completely detracts from an otherwise excellent card game. If it’s male or neutral (say, a skeleton or demon), doing the same gives it more armour. If a card depicts a female character, evolving (powering it up) alters the art to shows more skin. Shadowverse fully embodies this ‘card shop creep’ vibe by taking the eroero art and sticking it directly onto the card itself as official artwork. ![]() I see this all the time in the real world playing Magic - I’d sit down across from a stranger and they’d whip out their custom playmat with super erotic artwork before busting out their deck, sleeved up in equally, if not more outrageous ‘anime girl’ card sleeves. You then have to sit there for the next 15 minutes beating somebody who would seemingly rather be beating themselves. This is very much a game that was built with the sexual gratification of fans in mind. This is nothing new in card games. However, for all my enjoyment of Shadowverse, there are a couple of niggling problems that really stick in the craw. First is the unnecessary amount of skin on show. There are hundreds of hours of gameplay hours for you here and you will certainly get your money’s worth. Fortunately, there are ways to break that, with side quests, puzzle battles and an end-game area that has you creating new decks on the fly to overcome NPCs with rule-changing superpowers. This does tend to make the game monotonous at times. I spent the final week reviewing this using two decks in rotation, depending on whether I needed to play aggro or control. The different classes you can play as are nice and varied, though there are some clear frontrunners in terms of which outperform the others. You can’t cast spells or even decide how to block on your opponent’s turn, which is a massive shame. And this is in spite of the lack of interaction on the other player’s turn - one of the things that makes Magic the Gathering unequivocally the best card game of all time - and the completely over-the-top almost-hentai card art. The games themselves are fun, even if half the time is spent simply sitting there waiting for your turn to begin.
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